How to Play Craps
Objective
To predict the number of a dice roll.
Placing Wagers
To place a wager, you must set a chip on the table. This is achieved
by moving the mouse pointer to the part of the table where you want to set
the chip, and pushing down the LEFT MOUSE BUTTON.
To raise your wager, keep the mouse pointed at the
same spot you set your original chip down, and continue pushing down the
LEFT MOUSE BUTTON. For every mouse click, the value of the chip will
increase, showing you the exact amount of the wager inside the chip.
To decrease your wager, keep the mouse pointed at
the same place you set your original chip down, and press the RIGHT MOUSE
BUTTON. If you decrease your chip value to 0, your wager will
automatically be removed from the table. This method allows you to
remove chips that you no longer want on the table. By continuing to click
on the chip with the RIGHT MOUSE BUTTON, the chip (and wager) will
eventually disappear.
Helpful Hint
Pressing the CTRL or the SHIFT key while simultaneously pressing the
left or right mouse button will speed up the placing of your wagers on the
table. The CTRL key will increase or decrease your wagers by 5
credits, whereas the SHIFT key will increase or decrease your wagers by 20
credits.
Types of Bets
There are many different means and ways of placing wagers on the craps
table:
The Pass Line Bet is the most common and
popular wager at the Craps Table. This type of bet wins if the first
roll of the dice (the Come-Out Roll) is a 7 or 11. The bet loses if
a 2, 3 or 12 is the come-out roll. If a 4, 5, 6, 8, 9 or 10 is rolled,
that number becomes the Point. (At this time the bet may not be removed or
changed) The point must be rolled again before a 7 is rolled in order for
the bet to win. If a 7 is rolled before the point is repeated, then
the bet loses. All winning wagers are paid even money.
The Don't Pass Bet is the opposite of the
Pass Line bet. When the player (shooter) rolls a 2 or 3 on the Come Out
roll, then the wager automatically wins. When the shooter rolls a 7
or 11 on the Come Out roll, then the bet automatically loses.
The roll of a 12 produces a tie, and play is carried on until the shooter
wins or loses. If a 4, 5, 6, 8, 9 or 10 is rolled, that number
becomes the point. Instead of trying to roll the point again, the
shooter must roll a 7 before the point is repeated in order to win.
If the point is repeated before a 7 is rolled, the wager is lost.
The Come Bet can only be made after the
point has been determined. Once the bet has been placed, the rules
governing it are exactly the same as the rules for a Pass Line Bet.
All winning wagers are paid even money as well.
The Don't Come Bet is the opposite of the
Come Bet - as the name implies. Like the Come Bet, it can only
be placed after the point has been established. However, after the
wager is made, the rules governing it are the same as the rules for a
Don't Pass Bet. The wager cannot be removed or changed once the
point is set.
The Odds Bet is an additional bet made on a
Pass, Don't Pass, Come or Don't Come Bet. Like the name implies, a
winning wager is paid correct odds rather than even money. It cannot
be placed until the point has been determined.
A Win Bet, known as a Place Bet to Win, can
be placed on numbers 4,5,6,8,9,or 10. It can be made at any time,
and produces a winner when the placed number is rolled before a 7;
otherwise it loses.
A Lose Bet is the exact opposite of a Place
Bet to Win. The shooter can only win if a 7 is rolled before the
place number; otherwise, the wager is lost if the shooter rolls the place
bet before rolling a 7.
A Field Bet is a wager made regarding the
outcome of the next die throw. It wins if a 3,4,9,10 or 11 is rolled, and
pays even money. If a 2 or 12 is rolled, the wager pays double
money. If a 5, 6, 7 or 8 is rolled, then the bet loses.
A Hardway Bet is also made regarding the
outcome of the next die throw. A Hardway roll occurs when doubles
are thrown with an outcome of 4, 6, 8 or 10. For example, rolling a
pair of threes would produce a "hard 6". An Easyway roll is produced
when the same outcome is achieved, but without rolling doubles. For
the previous example, rolling a 4 and a 2 would produce an "easy 6".
For a Hardway Bet to win, the shooter must roll a double with an outcome
of 4, 6, 8 or 10. The wager loses if either a 7 or any Easyway
number is rolled.
An Any Seven Bet is made regarding the
outcome of the next throw. It pays 5 for 1 (4 to 1) if a seven is scored.
An Any Craps Bet is made regarding the
outcome of the next throw. It pays 8 for 1 (7 to 1) if a 2, 3 or 12 is
scored.
A Craps Two Bet is placed regarding the
outcome of the next throw. It pays 30 to 1 if a 2 is scored.
A Craps Twelve Bet is made regarding the
outcome of the next throw. It pays 30 to 1 if a 12 is scored.
A Craps Three Bet is placed regarding the
outcome of the next throw. It pays 15 to 1 if a 3 is scored.
An Eleven is made regarding the outcome of
the next throw. It pays 15 to 1 if an 11 is scored.
A Horn Bet is a single roll bet on any
craps (2,3 or 12) and 11. Odds are paid out accordingly.
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